| Name | rotateY |
||
|---|---|---|---|
| Examples |
settings <- function() {
size(100, 100, P3D)
}
draw <- function() {
translate(width/2, height/2)
rotateY(PI/3)
rect(-26, -26, 52, 52)
}
settings <- function() {
size(100, 100, P3D)
}
# Not work, no radians
draw <- function() {
translate(width/2, height/2)
rotateY(radians(60))
rect(-26, -26, 52, 52)
}
| ||
| Description | Rotates a shape around the y-axis the amount specified by the angle parameter. Angles should be specified in radians (values from 0 to PI*2) or converted to radians with the radians() function. Objects are always rotated around their relative position to the origin and positive numbers rotate objects in a counterclockwise direction. Transformations apply to everything that happens after and subsequent calls to the function accumulates the effect. For example, calling rotateY(PI/2) and then rotateY(PI/2) is the same as rotateY(PI). If rotateY() is called within the draw(), the transformation is reset when the loop begins again. This function requires using P3D as a third parameter to size() as shown in the examples above. | ||
| Syntax | rotateY( | ||
| Parameters |
| ||
| Related |
popMatrix pushMatrix rotate rotateX rotateZ scale translate |
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