Name | screenX |
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Examples |
# Move the mouse left and right to see the detail change settings <- function() { size(100, 100, P3D) } setup <- function() { frameRate(30) } draw <- function() { background(204) x = mouseX y = mouseY z = -100 # Draw 'X' at z = -100 stroke(255) line(x - 10, y - 10, z, x + 10, y + 10, z) line(x + 10, y - 10, z, x - 10, y + 10, z) # Draw gray line at z = 0 and same x value. Notice the parallax stroke(102) line(x, 0, 0, x, height, 0) # Draw black line at z = 0 to match the x value element drawn at z # = -100 stroke(0) theX = screenX(x, y, z) line(theX, 0, 0, theX, height, 0) } | ||||||
Description | Takes a three-dimensional X, Y, Z position and returns the X value for where it will appear on a (two-dimensional) screen. | ||||||
Syntax | screenX( | ||||||
Parameters |
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Related |
screenY screenZ |
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