Name

shininess

Examples
settings <- function() {
    size(100, 100, P3D)
}

draw <- function() {
    background(0)
    noStroke()
    background(0)
    fill(0, 51, 102)
    ambientLight(102, 102, 102)
    lightSpecular(204, 204, 204)
    directionalLight(102, 102, 102, 0, 0, -1)
    specular(255, 255, 255)
    translate(30, 50, 0)
    shininess(1)
    sphere(20)  # Left sphere
    translate(40, 0, 0)
    shininess(5)
    sphere(20)  # Right sphere
}
Description Sets the amount of gloss in the surface of shapes. Used in combination with ambient(), specular(), and emissive() in setting the material properties of shapes.
Syntax
shininess(shine)
Parameters
shinefloat: degree of shininess
Related emissive
ambient
specular
Creative Commons License