Name | shininess |
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Examples |
settings <- function() { size(100, 100, P3D) } draw <- function() { background(0) noStroke() background(0) fill(0, 51, 102) ambientLight(102, 102, 102) lightSpecular(204, 204, 204) directionalLight(102, 102, 102, 0, 0, -1) specular(255, 255, 255) translate(30, 50, 0) shininess(1) sphere(20) # Left sphere translate(40, 0, 0) shininess(5) sphere(20) # Right sphere } | ||
Description | Sets the amount of gloss in the surface of shapes. Used in combination with ambient(), specular(), and emissive() in setting the material properties of shapes. | ||
Syntax | shininess( | ||
Parameters |
| ||
Related |
emissive ambient specular |
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