Name | specular |
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Examples |
settings <- function() { size(100, 100, P3D) } draw <- function() { background(0) noStroke() background(0) fill(0, 51, 102) lightSpecular(255, 255, 255) directionalLight(204, 204, 204, 0, 0, -1) translate(20, 50, 0) specular(255, 255, 255) sphere(30) translate(60, 0, 0) specular(204, 102, 0) sphere(30) } | ||||||||
Description | Sets the specular color of the materials used for shapes drawn to the screen, which sets the color of highlights. Specular refers to light which bounces off a surface in a preferred direction (rather than bouncing in all directions like a diffuse light). Used in combination with emissive(), ambient(), and shininess() in setting the material properties of shapes. | ||||||||
Syntax | specular( | ||||||||
Parameters |
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Related |
lightSpecular ambient emissive shininess |
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