Name

specular

Examples
settings <- function() {
    size(100, 100, P3D)
}

draw <- function() {
    background(0)
    noStroke()
    background(0)
    fill(0, 51, 102)
    lightSpecular(255, 255, 255)
    directionalLight(204, 204, 204, 0, 0, -1)
    translate(20, 50, 0)
    specular(255, 255, 255)
    sphere(30)
    translate(60, 0, 0)
    specular(204, 102, 0)
    sphere(30)
}
Description Sets the specular color of the materials used for shapes drawn to the screen, which sets the color of highlights. Specular refers to light which bounces off a surface in a preferred direction (rather than bouncing in all directions like a diffuse light). Used in combination with emissive(), ambient(), and shininess() in setting the material properties of shapes.
Syntax
specular(rgb)
specular(gray)
specular(v1, v2, v3)
Parameters
rgbint: color to set
v1float: red or hue value (depending on current color mode)
v2float: green or saturation value (depending on current color mode)
v3float: blue or brightness value (depending on current color mode)
Related lightSpecular
ambient
emissive
shininess
Creative Commons License