Name

lightSpecular

Examples
settings <- function() {
    size(100, 100, P3D)
}

draw <- function() {
    background(0)
    noStroke()
    directionalLight(102, 102, 102, 0, 0, -1)
    lightSpecular(204, 204, 204)
    directionalLight(102, 102, 102, 0, 1, -1)
    lightSpecular(102, 102, 102)
    translate(20, 50, 0)
    specular(51, 51, 51)
    sphere(30)
    translate(60, 0, 0)
    specular(102, 102, 102)
    sphere(30)
}
Description Sets the specular color for lights. Like fill(), it affects only the elements which are created after it in the code. Specular refers to light which bounces off a surface in a preferred direction (rather than bouncing in all directions like a diffuse light) and is used for creating highlights. The specular quality of a light interacts with the specular material qualities set through the specular() and shininess() functions.
Syntax
lightSpecular(v1, v2, v3)
Parameters
v1float: red or hue value (depending on current color mode)
v2float: green or saturation value (depending on current color mode)
v3float: blue or brightness value (depending on current color mode)
Related specular
lights
ambientLight
pointLight
spotLight
Creative Commons License