Name | lightSpecular |
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Examples |
settings <- function() { size(100, 100, P3D) } draw <- function() { background(0) noStroke() directionalLight(102, 102, 102, 0, 0, -1) lightSpecular(204, 204, 204) directionalLight(102, 102, 102, 0, 1, -1) lightSpecular(102, 102, 102) translate(20, 50, 0) specular(51, 51, 51) sphere(30) translate(60, 0, 0) specular(102, 102, 102) sphere(30) } | ||||||
Description | Sets the specular color for lights. Like fill(), it affects only the elements which are created after it in the code. Specular refers to light which bounces off a surface in a preferred direction (rather than bouncing in all directions like a diffuse light) and is used for creating highlights. The specular quality of a light interacts with the specular material qualities set through the specular() and shininess() functions. | ||||||
Syntax | lightSpecular( | ||||||
Parameters |
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Related |
specular lights ambientLight pointLight spotLight |
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